Looking at glmark2, vc4 has a few bugs. Terrain has some rendering bugs. The driver on master took a big performance hit on one of the conditionals tests since the loops support was added, because NIR isn't aggressive enough in flattening if statements. Some of the tests require that we shuffle rendering jobs to avoid extra frame store/loads. Finally, we need to use the multithreaded fragment shader mode to hide texture fetching latency on a bunch of tests. Despite the bugs, results looked good.
(Note: I won't be posting comparisons here. Comparisons will be left up to the reader on their particular hardware and software stacks).
I'm expecting to get to do some glamor work on vc4 again soon, so I spent some of the time while I was waiting for Raspberry Pi builds working on the X Server's testing infrastructure. I've previously talked about Travis CI, but for it to be really useful it needs to run our integration tests. I fixed up the piglit XTS test wrapper to not spuriously fail, made the X Test suite spuriously fail less, and worked with Adam Jackson at Red Hat to fix build issues in XTS. Finally, I wrote scripts that will, if you have an XTS tree and a piglit tree and build Xvfb, actually run the XTS rendering tests at xserver make check time.
Next steps for xserver testing are to test glamor in a similar fashion, and to integrate this testing into travis-ci and land the travis-ci branch.
Finally, I submitted pull requests to the upstream kernel. 4.8 got some fixes for VC4 3D (merged by Dave), and 4.9 got interlaced vblank timing patches from the Mario Kleiner (not yet merged by Dave) and Raspberry Pi Zero (merged by Florian).